ChamferZone Tutorial Plugins – Maintained List
Hey everyone,
This page lists all the free plugins used in my Blender tutorials, one place to find everything you need.
All plugins are compatible with Blender 5.1. I'll keep this list updated.
⚠️ JMesh Update (Revolver Tutorial)
JMesh is no longer maintained. Replacements:
Boolean Operations → Bool Tool
Circular Arrays → Circular Array
Quick Lattice & Origin Tools → Interactive Tools
👇 Scroll down for the full plugin list.
Happy blending! 🫡
— Tim
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ULTIMATE WEAPON TUTORIAL 2 & REVOLVER TUTORIAL
ESSENTIAL BLENDER PLUGINS
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ALL PLUGINS LISTED IN THIS DOCUMENT ARE FREE.
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SECTION 1: MODELING & HARD-SURFACE TOOLS
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1. INTERACTIVE TOOLS
- What it does: Quick Origin, Quick Lattice, Super Smart Create
- Why you need it: Essential plugin for boolean cleanup, quick origin, Lattice operations and other non-destructive edits
- Link: https://github.com/maxivz/interactivetoolsblender
2. F2
- What it does: Create faces from single vertex or edge selection
- Why you need it: Fast quad creation in edit mode
- Link: https://extensions.blender.org/add-ons/f2/
3. BOOL TOOL
- What it does: Streamlined boolean operations
- Why you need it: Speeds up all boolean cut workflows
- Link: https://extensions.blender.org/add-ons/bool-tool/
4. MODIFIER LIST (Forked Version)
- What it does: Enhanced modifier management, non-destructive workflows
- Why you need it: Core tool for modifier stack control
- Link: https://extensions.blender.org/add-ons/modifier-list-fork/
5. LOOP TOOLS
- What it does: Circle, Flatten, Bridge, Curve, Relax operations
- Why you need it: Topology cleanup and vertex alignment
- Link: Built-in — no download needed. Search for Loop Tools in the Blender plugins list and activate it.
6. CIRCULAR ARRAY
- What it does: Radial array with adjustable count and angle
- Why you need it: Creating circular patterns (magazine details, etc.)
- Link: https://github.com/WiresoulStudio/CircularArray
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SECTION 2: UV EDITING TOOLS
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7. MIO3 UV
- What it does: Gridify, Rectify, Straighten, Stack, Unfold
- Why you need it: CRITICAL for the UV unwrapping chapter
- Link: https://extensions.blender.org/add-ons/mio3-uv/
8. UNIV (Optional)
- What it does: UV unwrapping helper
- Why you need it: Backup solution, but Mio3 is superior
- Link: https://extensions.blender.org/add-ons/univ/
- Note: Not essential — Mio3 is used in the tutorial
9. UNWRELLA (formerly UV Packer / Umbrella)
- What it does: Final optimized UV packing
- Why you need it: Maximizes texture space efficiency
- Link: https://www.uv-packer.com/blender/
10. TEXTOOLS
- What it does: Checker map, Smooth by UV island, various UV utilities
- Why you need it: Checker map for distortion checking + smooth by UV island
- Link: https://github.com/unclepomedev/TexTools-Blender/releases/tag/v1.6.3
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SECTION 3: SPECIALTY TOOLS (USED ONCE)
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11. BOLT FACTORY
- What it does: Generates bolts, screws, and nuts with parameters
- Why you need it: Fast hardware detail creation (used once in the course)
- Link: Built-in — no download needed. Search for Bolt Factory in the Blender plugins list and activate it.
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INSTALLATION INSTRUCTIONS
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For built-in plugins (Loop Tools, Bolt Factory):
1. Open Blender
2. Edit > Preferences > Add-ons
3. Search for the plugin name
4. Check the box to enable
For downloaded plugins (Interactive Tools, Circular Array, Mio3 UV, UniV, Unwrella, TexTools):
1. Download the .zip file from the link
2. Edit > Preferences > Add-ons
3. Click "Install"
4. Select the .zip file
5. Check the box to enable
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QUICK REFERENCE TABLE
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| Plugin | Use |
|--------|-----|
| Interactive Tools | Quick Origin, Quick Lattice, Super Smart Create |
| F2 | Fast face creation |
| Bool Tool | Boolean operations |
| Modifier List | Modifier stack management |
| Loop Tools | Topology cleanup |
| Circular Array | Radial patterns |
| Mio3 UV | UV unwrapping (CRITICAL) |
| UniV | Backup UV tool (optional) |
| Unwrella | UV packing |
| TexTools | Checker map, smooth by UV island |
| Bolt Factory | Bolts, screws, nuts (used once) |
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PRO TIP
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Enable all these plugins BEFORE starting Episode 1.
The tutorials assume you have them active.
Save your Blender startup file after enabling them:
File > Defaults > Save Startup File
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END OF PLUGIN LIST
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