SWORD Tutorial - COMPLETE EDITION - Master the art of Zbrush, 3Ds Max, Substance Painter & Marmoset

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ABOUT THIS TUTORIAL

Create a triple A quality sword in ZBrush, 3Ds Max and Substance Painter! Do you think about a career in the video game industry as a 3D Artist and happen to like swords? Then this tutorial is designed for you. Follow along as we block out, sculpt, unwrap, bake and texture a sword to triple A video game standards. Every step is documented without fast forwarding.


3Ds Max - Blockout
The tutorial starts in 3Ds Max where we set up our reference image and then create a block out version of the sword. This model won't look stunning but serves the purpose to have a base mesh that we will import to ZBrush.


ZBrush - High Poly modeling
After we create the blockout model in 3DS MAX we are going to import it to ZBrush where we then use Zremesher and other tools in preparation of the highpoly modeling.   This multiple hour long chapter of the tutorial aims to make you a ZBrush expert as we combine organic (skull and snake head) with hard surface elements. Learning by doing as we create our sword highpoly model and make use of any feature and function that helps us getting the most out of ZBrush.
Learn about tools, subtools, brushes, masking, Zremesher, Dynamesh... and pretty much anything else you need to know to create triple A content within Zbrush. At the end of the ZBrush part you will learn how to use ZRemesher to create a base lowpoly version which is a massive time save over having to retopologize the lowpoly from scratch.


3Ds Max - Lowpoly & Unwrapping
After we are done in ZBrush we export our finished highpoly model back into 3DS Max and create a game ready lowpoly model. We are going to make use of the zremeshed parts we created in ZBrush as well as combining parts of the of the original blockout model. After we are done creating the lowpoly model we will jump into the UV Editor and start unwrapping our mesh in order to have the perfect UV layout for out later texture. At the end of this chapter we will prepare the low and highpoly model by making sure we have the right naming convention, smoothing group setup as well as materials assigned.

Substance Painter - Texturing
In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our sword. Learn how to create base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our sword resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Learn how to stamp in mysterious rune text as well as making use of the emissive  channel for this extra cool look.

Marmoset Toolbag 3- Portfolio ready renders
As a finishing touch we will make a short visit to Marmoset Toolbag 3 where we create portfolio ready renders. Learn how lighting setup works in combination with Marmosets powerful camera settings as well as creating collages in Photoshop.

What are the requirements?
It is recommended to follow the course with the same software we use throughout the tutorial: 3Ds Max 2020, ZBrush 2019 as well as the latest version of Substance Painter, Marmoset Toolbag 3 and Photoshop. (last two are not a must)


Who is the target audience?
As all ChamferZone tutorials the sword tutorial is aimed at beginners as well as intermediate. I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.


What do I get from this course?

  • Several hours of fully documented and commented HD video content. 
  • Game industry ready knowledge in modeling, sculpting, unwrapping and texturing. 
  • Essential reference files. 
  • Final high-poly and low-poly sword files.


Instructor Biography
Hi! I'm Tim - Senior Weapons Artist at Digital Extremes. I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, Tim

Relevant links:
https://www.facebook.com/ChamferZone Follow the ChamferZone Facebook page for the latest news and updates
https://www.youtube.com/c/ChamferZone  Official ChamferZone YouTube tutorials for FREE tutorials and paid tutorial news updates
https://www.artstation.com/artist/timbergholz More samples of my work can be seen here
https://twitter.com/chamferzone  I am not too active on twitter but .. I'll try to be!

https://discord.gg/sAkTtKG ChamferZone Discord community for tutorial questions or just general 3D Artist related talk stuff :)

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Files (17)
1.Beginners_Guide_to_learning_ZBrush
mp4 /
210 MB
2.Sword_Blockout
mp4 /
910 MB
3.Sword_Zbrush_1
mp4 /
680 MB
3.Sword_Zbrush_2
mp4 /
630 MB
3.Sword_Zbrush_3
mp4 /
610 MB
3.Sword_Zbrush_4
mp4 /
570 MB
3.Sword_Zbrush_5
mp4 /
730 MB
3.Sword_Zbrush_6
mp4 /
490 MB
4.Sword_Retopo_1
mp4 /
940 MB
4.Sword_Retopo_2
mp4 /
820 MB
4.Sword_Retopo_3
mp4 /
1 GB
4.Sword_Unwrapping_4
mp4 /
1.7 GB
5.Sword_SubstancePainter1
mp4 /
770 MB
5.Sword_SubstancePainter2
mp4 /
760 MB
5.Sword_SubstancePainter3
mp4 /
870 MB
6.Sword_Marmoset
mp4 /
590 MB
Sword_Essentials
zip /
180 MB