MECH Tutorial - Complete Edition - 3Ds Max & Substance Painter & Marmoset

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ABOUT THIS TUTORIAL

Create a battle mech!Do you think about a career in the video game industry as a 3D Artist and happen to like Battle Mechs? Then this tutorial might be perfect for you. Follow along as this comprehensive 15 hour+ long course as we model, unwrap, bake and texture a battle mech to current video game standards. Every step is documented without fast forwarding. 

3Ds Max - Modeling

The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create the battle mech. After the modeling process we will jump straight into the UVW Editor and focus on the importance of an optimized UV-Layout to get the maximum out of our later texture.

Substance Painter - Texturing

In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic texture for our mech. Learn how to create our base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our mech resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Add additional normal map with curvature and AO information and learn how to add text as well as creating an almost infinite amount of different looks and styles by switching out our base layers.

What are the requirements?

It is recommended to follow the course with the same software we use throughout the tutorial: 3Ds Max 2017 (can be 2016 and 2015 too) and Substance Painter 2 or the latest 2017 installment of Substance Painter.

Who is the target audience?

This tutorial is aimed at beginners as well as intermediate. I try to avoid heavy use of shortcuts as much as I can during the lesson so that you can see which actions I use.

What do I get from this course?

  • 15 hours of fully documented and commented HD video content.
  • Game industry ready knowledge in modeling, unwrapping and texturing.
  • Essential reference files.
  • Final high-poly and low-poly mech files.

Instructor Biography

Hi! I'm Tim - Senior Weapons Artist at Digital Extremes where I proudly contribute to their latest game!I started my 3D Artist career at Crytek before working at Ubisoft Toronto for five years. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, Tim

See you in the tutorials :)

Relevant links:

Check out the article about this tutorial at:
https://80.lv/articles/how-to-build-a-mech-for-games/ 

Standard Use License
$29.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (17)
Essential_Files
zip /
66 MB
modeling_mech_1
mp4 /
940 MB
modeling_mech_2
mp4 /
1 GB
modeling_mech_3
mp4 /
680 MB
modeling_mech_4
mp4 /
1000 MB
modeling_mech_5
mp4 /
1.1 GB
modeling_mech_6
mp4 /
1.1 GB
modeling_mech_7
mp4 /
1.3 GB
modeling_mech_8
mp4 /
1000 MB
modeling_mech_9
mp4 /
970 MB
modeling_mech_10
mp4 /
1.3 GB
modeling_mech_11
mp4 /
1.1 GB
modeling_mech_12
mp4 /
220 MB
texturing_mech_1
mp4 /
750 MB
texturing_mech_2
mp4 /
830 MB
texturing_mech_3
mp4 /
1 GB
Portfolio_renders_mech
mp4 /
1.3 GB