Hey everybody! 🙂👋 I hope your doing well. The Ultimate Weapon Tutorial which originally released in 2015 can now be watched for free on YouTube. Learn how to create an iconic triple A quality weapon for video games in mind. You might wonder if the tutorial is outdated given that it already released a few years ago. Of course when you compare it to my latest tutorial the time has not stopped and some tools came along to make our 3D Artist life a bit easier. However most techniques used here are still relevant and especially for beginners a solid foundation to build upon your 3D Artist career. I hope you enjoy the tutorial. Happy modelling and if your ever stuck feel free to join the ChamferZone Discord (link below).
🚩 Essential files for the tutorial can be downloaded here: https://artstn.co/m/doXGb
🚩Come join our community on Discord to talk about everything 3D. We are a chilled community of industry professionals and beginners alike. I won't be able to answer questions here on YouTube so if your ever stuck you'll be helped with here: https://discord.gg/s98PbNk7pM
🚩Follow me on Artstation to be up to date about my latest work, tutorials and game assets https://www.artstation.com/timbergholz
Here is the original product description from 2015:
Are you thinking about a 3D Artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.
The following tutorials are included:
✅ 3Ds Max 2016 - Basics & Beyond
✅ AKM - 3Ds Max 2016 - Modeling
✅ AKM - 3Ds Max 2016 - Unwrapping
✅ AKM - Substance Painter - Texturing
✅ AKM - Marmoset - Renders
Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.
Important: the modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called "quad chamfer".