Learn 3Ds Max with the Basics & Beyond Chapter and understand how to model and unwrap efficiently in the following hours featuring the AKM.
In the UV-Layout part we are going to unwrap our lowpoly model. Learn how to unfold the UV-Islands properly, which parts we want to keep unique and which are worth mirroring to the other side in order to save UV-Space resulting in a higher resolution on our textures. In the last chapter of the 3DS Max course we will prepare our finished low poly and high poly mesh for the baking part.
Learn how to create state of the art textures that are as close to photo realism as it can get for video game standards.
Whether you followed the AKM tutorial all the way or just want to learn how to make amazing renders, this tutorial is all about doing exactly that. We cover everything that matters for a smooth Marmoset workflow with top results. The following show the kinds of renders you will be able to produce:
Master 3D Course - Ultimate Weapon Tutorial
Are you thinking about a 3D Artist career in the video game industry?
This ultimate tutorial, available in the tutorial section, will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it.
This Course won't leave you disappointed and has helped hundreds to get an in depth understanding of 3D Art creation for video games.
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