Learn 3Ds Max with the Basics & Beyond Chapter and understand how to model and unwrap efficiently in the following hours featuring the AKM.

AKM_3dsmax1

AKM_3dsmax

 

In the UV-Layout part we are going to unwrap our lowpoly model. Learn how to unfold the UV-Islands properly, which parts we want to keep unique and which are worth mirroring to the other side in order to save UV-Space resulting in a higher resolution on our textures. In the last chapter of the 3DS Max course we will prepare our finished low poly and high poly mesh for the baking part.

AKM_UVEditor

 

Learn how to create state of the art textures that are as close to photo realism as it can get for video game standards.

AKM_substancepainter

 

Whether you followed the AKM tutorial all the way or just want to learn how to make amazing renders, this tutorial is all about doing exactly that. We cover everything that matters for a smooth Marmoset workflow with top results. The following show the kinds of renders you will be able to produce:

AKM_Marmoset

AKM_marmoset_result

AKM_Tutorial_slider

AK_Tutorial

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Master 3D Course - Ultimate Weapon Tutorial

Are you thinking about a 3D Artist career in the video game industry?

This ultimate tutorial, available in the tutorial section, will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it.
This Course won't leave you disappointed and has helped hundreds to get an in depth understanding of 3D Art creation for video games.

  • Skills:
    • 3DS Max
    • Photoshop
    • Substance Painter
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