Hi! I’m Tim – Senior Weapons Artist at Digital Extremes and creator of the Ultimate Tutorial series.

I’m originally from Germany where I started my 3D Artist career at Crytek. After working at Ubisoft Toronto for five years I switched jobs to work for Digital Extremes, the company behind Warframe, the original Unreal Tournament and other top titles. Projects I worked on include Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my Ultimate Tutorial series I share all my tips and tricks which I gathered over the years. Expect many more to come. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation.

Feel free to make use of social media buttons in the banner here to connect with me. See you in the tutorials! Cheers, Tim

Titles credited for
Splinter Cell: Blacklist, Crysis 2, Crysis 1 Consoles, Far Cry 4, Crysis 3 (Pre-Production)

Professional Experience
2011-Present – Senior Modeler / Texture Artist at Ubisoft Toronto, Canada
2008-2011 – Modeler / Texture Artist at Crytek, Germany

Technical Skills
Specializing on vehicles and weapons.
PBR Expertise: Substance Painter, Substance Designer and Quixel Suite.
Proficiency in 3DS Max – strong focus on hard surface modeling.
Low and high poly modeling for AAA games.
Over 15 years of Photopshop Experience.
Technical Modeling: LOD’s, Collision Meshes.
Clean and even mesh flow and optimal UV mapping.
Effectively work within schedules.

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